The current preservation practices we use for games and software must be reconsidered for modern computer games. The Standard preservation model considers three major areas of interest:
- the physical extent of the game,
- the data stored on it, and
- the hardware necessary to run it.
- Consider what we are trying to save when we preserve video games. Is it to save the ability to play a historical game at some point in the future or record the act of play itself.
- Get the people creating games to dedicate time to basic preservation activities, such as providing records of development, production processes, and legacy source code that would help to recreate or recover the games .
- There needs to be more pressure and motivation from society to legitimate games as cultural production worth saving, and to create institutional structures to fight for preservation activity. Similar to what is being done for film.
- This all applies to more than to just games, but also software in general, which may be in an even worse situation.
- Knowledge Cafe - Games in Sound and Vision (with Eric Kaltman)
- The Troubles with Game History: Objects and Game Play
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